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Neverwinter temple of the spider
Neverwinter temple of the spider





Open with Lurker's Assault, followed by your artifact power and Impossible to Catch. In single-target fights it's essential that you make the most of Skullcracker. Mount powers: prioritize Artificer's Persuasion, Artificer's Influence, and Protector's Camaraderie.

neverwinter temple of the spider

  • Artifact powers: Soul Sight Crystal (for single target) or Sigil of the Devoted (for multi-target).
  • At-will powers: Sly Flourish and Duelist's Flurry.
  • Daily powers: Lurker's Assault (for single target) and Whirlwind of Blades (for multi-target).
  • Encounter powers (multi-target fights): Dazing Strike, Smoke Bomb, and Blade Flurry.
  • Encounter powers (single-target fights): Lashing Blade, Smoke Bomb, and Impossible to Catch.
  • Passive powers: Invisible Infiltrator and Infiltrator's Action (IA) (make sure to use the off-hand class feature for IA).
  • Saboteur feats: Flashing Blades (5/5 points), Shady Preparations (5/5), and Knife’s Edge (5/5).
  • Scoundrel feats: Bloody Brawler (5/5 points), Press the Advantage (5/5), Back Alley Tactics (5/5), Savage Blows (5/5), Low Blows (5/5), and Skullcracker (1/1).
  • Heroic feats: Action Advantage (3/5 points, or 5/5 if you're human), Weapon Mastery (3/3), Toughness (3/3), Cunning Ambusher (3/3), Endless Assault (3/3), Scoundrel Training (2/3 points, or 3/3 if you're human) and Disciple of Strength (3/3).
  • The Scoundrel build is fast and versatile, which makes it a solid option for solo play. Skullcracker buffs single-target damage while Low Blows empowers Smoke Bomb’s AOE damage, and a few feats from the Saboteur tree incorporate some of that build’s kinetic playstyle. With Executioner cut down to size, Scoundrel has become an appealing path for experimentation. One of Cryptic's most important goals with the recent Trickster Rogue changes was to make all three feat paths more viable.

    neverwinter temple of the spider

    The Scoundrel's versatility makes the Rogue dangerous in both single- and multi-target encounters. Once there was only one viable path, but now Rogues in Neverwinter will need to switch between situational builds to remain effective. Some have abandoned the class, but those who want to stick with it are looking for ways to stay relevant.įlexibility is the key. Nerfs to Whirlwind of Blades, Courage Breaker and Shadow of Demise sliced 40-60% off the old Executioner build's damage output. After years of being a fun-but-mediocre option for PvE, Rogues had finally snuck into the top tier of damage dealers.īut nothing in Neverwinter lasts forever, and the massive class rebalancing that came with The Heart of Fire expansion saw Rogues knocked back down the DPS ladder. The Lost City of Omu and Ravenloft expansions saw Rogues dishing out massive amounts of damage in PvE thanks to buffed powers, improved gear, and fresh theorycrafting. The year 2018 was a wild one for the Trickster Rogues of Neverwinter. A regular Jack-of-all-trades, Rogues are the masters of shadow, the knife in the dark, the poisoned arrow, and the silent burglers.







    Neverwinter temple of the spider