

json file could be implemented, but it's redundant for any game where the character files can be explicitly modified. An API to read changes from something like a. So all that's actually necessary is to just break down the structure of these files and build the tools necessary to parse and edit the structure of characters. Most fighting game engines break down these state machines, animations, and hitbox data into individual character files. There's not really much code to actually hook into, outside of what might be used for certain special moves. Most of their behaviors are directly defined by these states, their transitions, and the basic actions attached to these states (i.e. Characters in fighting games are, more or less, just gigantic finite state machines with hundreds of states. There are a number of reasons beyond this, but one thing I'd like to mention is that for many engines there's very little for a proper modding API to do.

No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming!

Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions.
